Update 28/08/20: v1.1 Post-Jam now available!

Start your engines! It's time to race.

Tiny Rally: Turbo Tour is a small arcade rally racing game made for #LOWREZJAM2020.  


  • Nine different race tracks to compete on!
  • Three trophies to win and become the champ!
  • Multiple vehices to buy with with your winnings!
  • Tight and responsive driving controls!
  • Gamepad support!

Music by:

Of Far Different Nature [Licensed under CC-BY 4.0]


If you like the game, make sure to vote here:

CosmicCrystal <3

PlatformsWindows, HTML5
Rated 4.0 out of 5 stars
(6 total ratings)
AuthorCosmic Crystal Games
GenreRacing, Simulation
Made withGameMaker: Studio
Tags2D, Arcade, LOWREZJAM, Pixel Art, Retro


Download NowName your own price

Click download now to get access to the following files:

TinyRally_v1.1_win.zip 10 MB

Development log


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Generally fun, though I wish the sprites were a bit more consistently generated. As it is the way everything from the car to the trees and more continuously adjust their shape detracts from the experience a bit and becomes a bit distracting. Though I will admit to that being a personal preference issue, the maps, cars, and all still do look quite nice.

Yeah this art style gets very pixellated at such a low resolution. You might prefer the look of it with the quality option set to 'high' ;)

I enjoy it much more. I appreciate having the two options.


Awesome game! I appreciate the fact that it's in Browser. It looks great and the music is really on point as well! Great job!



Really fun game once I got the drifting down! My only gripe is that it seems like the crash sound is repeatedly being played if I'm continuously going into it, making this loud static noise. That's really nitpicking, though, amazing job!

Thank you!
And thanks for catching this, I might do a quick update after the jam voting ends :)


This is a great looking game, well done!

Thanks :)


Fun! I did get a crash when I went to restart the race after losing. It was on the track at the left. Here's the trace that the console printed out (not sure how useful it'll be without symbols):

Error: unable to convert undefined to a number
function _Au("unable to convert undefined to a number")
function yyGetReal([undefined])
function yyGetInt32([undefined])
function _69([undefined], 0, 1)
function _L4([instance], [instance])
function(769, 0, [instance], [instance])
function(769, 0, [instance], [instance])
function(769, 0)
function _l73()
function _S63()
function _x63(142861.496)

Thanks for catching this! Just uploaded a quick fix :)